Users Experience in Virtual Spaces

نویسندگان

  • Priscilla Chueng
  • Phil Marsden
  • Janet Finlay
  • Alistair Edwards
چکیده

This paper investigates aspects in designing auditory spaces to support novel forms of interaction in virtual spaces. Initial research on human imagined sounds from places has identified ‘expectation’ as an important psychological construct. Second study shows that there are differences between sounds people expect to hear in places and sounds recorded from real life places. Instead of designing realistic experience, the paper suggests a user’s sense of presence as a measure of the user’s experience in virtual spaces. The results indicate that using highly expected sounds increases users’ sense of presence. As such, it is to propose that designing auditory spaces using expectations as perceived affordance for presence is perhaps a minimal way to engaging users experience. USERS EXPERIENCE IN VIRTUAL SPACES Humans have a tendency to imitate reality for virtual experience. These virtual environment designs are based on real life metaphors that register our senses as important aspects to optimise the virtual experience. However, perceptual realism attained through accurate perspective projection may not always be the best approach for engaging users’ experience. Taking examples from cartography that intentionally distorted to exaggerate features [8], the design of virtual experience can be very different from those happening in our everyday world. Moreover, the modern technology afford a novel way of interaction[5]. In such, the concept of ‘presence’ is introduced as a minimal approach to designing virtual environments, taking away the realism goal of conventional virtual space design. This perceptual illusion of "being there" in a mediated environment [7] occurs when user fails to perceive or acknowledge the existence of a medium in the environment. This paper acknowledges the importance to understanding users’ perceptual responses to sensory channels in particularly auditory in designing virtual spaces for a user’s sense of presence.

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تاریخ انتشار 2002